I really liked the content so far! I love the corruption theme and the gradual transformations.
On the game side, there are a few bugs that accidentally break the intended sequence, so I had to be a little careful to avoid those or else weird things happen.
Thanks for playing and I’m glad you enjoyed what’s there so far.
I am going to take a long hard look at 0.1 before moving on to the next chapter. I’m still very new at game development and learning everything so I appreciate you giving me a heads up and your patience on things.
Hey, just finished playing the game, and I enjoyed it quite a bit. This definetly has a lot of potential, and I'm looking forward to how you grow from here.
The shout-out was a very nice thing to do as well :)
From one game developer to another, I do have some notes if you are up for hearing them (nothing storywise, more design advice)
Okay, so I want to be clear that these are my opinions and ultimately they should not decided anything for you but inform!
Alright, I'll break it down by type:
Maps:
-The interiors of your buildings are big but not filled. I gather that you are trying to convey size, but Size is relative to the initial scale you set. The worst offender of this is the port building. It's a whole lot of nothing, that requires too much running around to even talk to people
-For the snow textures in town, the white square/green square is pretty noticable. There are most likely free assets you can download for blending snow and grass. Look into RPGM support sites
Gameplay:
-if you are going to make the characters comment on strength of the main character, make that evident in the way they play. Have Warren hit harder and Aurura weaker. Also she was hit and recieved zero damage, make it more apparent the difference betweent these two.
-Your characters are way to zoomed in when they are talking. I think you would benefit from descaling the image and then centering them. Koikatsu models don't look as good if they are constantly up close.
Scenes and Characters (This one is very subjective):
-Try to line up your backgrounds better, I forget the exact instance but you jumped from multiple different locations in the same set of story beats.
-Your characters have wildly varying face types. I want to be clear that im not saying variety is bad, but try to standarize things like eye size, face component positions, etc. Purple hair girl (forget her name) is the worst offender of this since without bangs it really shows the difference.
-orange hair's eyes have no highlights, which is normally used to show someone else has control over them. I would save no highlight eyes for when warren is doing his seduction on them, or when they are becoming corrupted.
-Aura's skirt is going through her shirt. This is your first character the player is introduced to, and it's a good idea to make sure that it looks high-quality from the start.
Also really looking forward to your next release - seriously anybody reading this - if you enjoyed ANY of my game - play Dominant Tale! It was a huge influence to R.O.T.!
Thank you so much! Comments like this keep my motivation going. I am still very new at making games, but I really like the C.A.T. elements so want to keep going with it.
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I really liked the content so far! I love the corruption theme and the gradual transformations.
On the game side, there are a few bugs that accidentally break the intended sequence, so I had to be a little careful to avoid those or else weird things happen.
Thanks for playing and I’m glad you enjoyed what’s there so far.
I am going to take a long hard look at 0.1 before moving on to the next chapter. I’m still very new at game development and learning everything so I appreciate you giving me a heads up and your patience on things.
Hey, just finished playing the game, and I enjoyed it quite a bit. This definetly has a lot of potential, and I'm looking forward to how you grow from here.
The shout-out was a very nice thing to do as well :)
From one game developer to another, I do have some notes if you are up for hearing them (nothing storywise, more design advice)
Thanks for playing - was really looking forward to hearing your opinion on things.
Absolutely send me a message with your notes. I’m very open on how to make a better game. As you know I’m very new at it!
Okay, so I want to be clear that these are my opinions and ultimately they should not decided anything for you but inform!
Alright, I'll break it down by type:
Maps:
-The interiors of your buildings are big but not filled. I gather that you are trying to convey size, but Size is relative to the initial scale you set. The worst offender of this is the port building. It's a whole lot of nothing, that requires too much running around to even talk to people
-For the snow textures in town, the white square/green square is pretty noticable. There are most likely free assets you can download for blending snow and grass. Look into RPGM support sites
Gameplay:
-if you are going to make the characters comment on strength of the main character, make that evident in the way they play. Have Warren hit harder and Aurura weaker. Also she was hit and recieved zero damage, make it more apparent the difference betweent these two.
-Your characters are way to zoomed in when they are talking. I think you would benefit from descaling the image and then centering them. Koikatsu models don't look as good if they are constantly up close.
Scenes and Characters (This one is very subjective):
-Try to line up your backgrounds better, I forget the exact instance but you jumped from multiple different locations in the same set of story beats.
-Your characters have wildly varying face types. I want to be clear that im not saying variety is bad, but try to standarize things like eye size, face component positions, etc. Purple hair girl (forget her name) is the worst offender of this since without bangs it really shows the difference.
-orange hair's eyes have no highlights, which is normally used to show someone else has control over them. I would save no highlight eyes for when warren is doing his seduction on them, or when they are becoming corrupted.
-Aura's skirt is going through her shirt. This is your first character the player is introduced to, and it's a good idea to make sure that it looks high-quality from the start.
Thanks for the insight man! This is really helpful and stuff to look into.
Also really looking forward to your next release - seriously anybody reading this - if you enjoyed ANY of my game - play Dominant Tale! It was a huge influence to R.O.T.!
any chance there will be futa content?
Sorry, probably not, at least no plans for it now - just not my thing.
I noticed a stage 4 auroria file in the game but it ends when she is on stage 3, did i miss her scene or is it just not in the game yet
Very astute, haha. You didn’t miss anything. I have a little more content drafted but it’s not in the game yet.
The game ends when right when you reach the 2nd island.
Aurora should be stage 3. Tina stage 2. Ami (pirate captain) Stage 2.
corruption, akuochi and transformation? i already love this dev. i wish you the best of luck with the game!
Thank you so much! Comments like this keep my motivation going. I am still very new at making games, but I really like the C.A.T. elements so want to keep going with it.
Is aurora planned to tf beyond level 4? will they become less human and more demonic for other characters?
Yes - the current plan is that the female characters will have five levels (four transformations). The last two will be more extreme.
what transformations are there/going to be
The female characters will change slowly over time.
where do you go after you leave auroa at home (After talking to pirate captain)
Back to the Belial tree at the north part of the island.
I kept trying that and it was not working until i tried hitting space from an extra tile below.
Sorry about that. I’ll try to make that more clear in the next release - and fix the mouse issue.